


Yet because Never winter Nights 2 is an RPG, and because RPG players expect a campaign game of forty hours or more, somehow making you wait a quarter of that time for things to really get interesting is somehow considered (by developers) to be acceptable. Think about it: eight or ten hours is a longer time investment than you’d put into a lot of first-person shooters. So you can imagine my consternation while playing an RPG such as Neverwinter Nights 2, when it dares to make me wait over half a dozen hours before something really interesting happens. There is no defence against the torrent of bile that will be unleashed against you, and old age, infirmity or only having five items is not a sufficient excuse. And pray that you never take a small trolley through a “basket only” queue in a supermarket in my presence. If some poor hapless driver in front of me at a set of traffic lights takes five seconds too long to drop the clutch, such abuse will stream from my mouth that even on a rain-sodden, foggy day the air will turn decidedly blue. It has been observed that I am, quite possibly, the most impatient man in the entire universe.
